


The soldiers themselves are organized into four different character classes. Recruit offers unlimited ammo for some weapons, while the level of difficulty corresponds with the level of responsiveness and "training" of the AI. There are 3 difficulties Recruit, Veteran, and Elite. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map. However, only six soldiers can be selected per mission. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). Ghost Recon puts the player in charge of the eponymous Ghosts, a fictional squad of United States Special Operations Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group. Ghost Recon 's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC. Together with Rainbow Six, SWAT 3, and Operation Flashpoint, game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre.

Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books. Ports for N-Gage and Game Boy Advance were planned, but later canceled. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the GameCube in 2003. It is the first game in the Ghost Recon series. Tom Clancy's Ghost Recon is a tactical shooter video game developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows.
